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<channel>
	<title>C A S T O R</title>
	<atom:link href="http://www.castorlee.com/feed" rel="self" type="application/rss+xml" />
	<link>http://www.castorlee.com</link>
	<description>Castor Unlimited. Talk about techky stuff.</description>
	<lastBuildDate>Fri, 11 Nov 2011 00:54:01 +0000</lastBuildDate>
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			<item>
		<title>Auto UV tool undo limit</title>
		<link>http://www.castorlee.com/maya-tools/auto-uv-tool-undo-limit</link>
		<comments>http://www.castorlee.com/maya-tools/auto-uv-tool-undo-limit#comments</comments>
		<pubDate>Fri, 11 Nov 2011 00:54:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Maya Tools]]></category>

		<guid isPermaLink="false">http://www.castorlee.com/?p=536</guid>
		<description><![CDATA[As I have mentioned before, the tool uses native Maya commands to perform many of its tasks.
Problem at the moment, is that if Undo become unlimited, then using this tool can eat up lots of memory. Because Maya stores all the command the uv tool uses in the undo queue. 
I have noticed in the [...]]]></description>
			<content:encoded><![CDATA[<p>As I have mentioned before, the tool uses native Maya commands to perform many of its tasks.</p>
<p>Problem at the moment, is that if Undo become unlimited, then using this tool can eat up lots of memory. Because Maya stores all the command the uv tool uses in the undo queue. </p>
<p>I have noticed in the past that if you use 32bit Maya in 32bit OS, Maya tends to crash around using 1.2GB of memory (due to undo). This sudden crash of Maya was last thing you want when you are working with Maya so the preventation has been enforced to make sure this doesn&#8217;t happen.</p>
<p>However, having said that, lots of lots more people are now using PC with more memory and 64bit , I might increase the number to something like 200 to start to give realistic enough undo numbers.</p>
<p>I may even add option to disable the undo limit all together. I am planning to do this around at the end of this month.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.castorlee.com/maya-tools/auto-uv-tool-undo-limit/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Auto UV Mapper version 1.15 &#8211; Fixed bugged installer</title>
		<link>http://www.castorlee.com/maya-tools/auto-uv-mapper-version-1-15-fixed-bugged-installer</link>
		<comments>http://www.castorlee.com/maya-tools/auto-uv-mapper-version-1-15-fixed-bugged-installer#comments</comments>
		<pubDate>Fri, 30 Sep 2011 14:01:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Maya Tools]]></category>

		<guid isPermaLink="false">http://www.castorlee.com/?p=529</guid>
		<description><![CDATA[Hi Everyone.
Apology to those who couldn&#8217;t get version 1.14 working. I found bug in my installer which caused Maya module file to be bugged. This has now been fixed in version 1.15
Please uninstall old version, delete any related Cas_autoUnfold folders and install version 1.15
Version 1.15
Fixed bugged installer. (sorry!)
Increased default undo from 7 to 10 and [...]]]></description>
			<content:encoded><![CDATA[<p>Hi Everyone.</p>
<p>Apology to those who couldn&#8217;t get version 1.14 working. I found bug in my installer which caused Maya module file to be bugged. This has now been fixed in version 1.15</p>
<p>Please uninstall old version, delete any related Cas_autoUnfold folders and install version 1.15</p>
<p>Version 1.15<br />
Fixed bugged installer. (sorry!)<br />
Increased default undo from 7 to 10 and max to 30</p>
<tr>
<td width="30"><a href="http://www.castorlee.com/script/mayatools/autouvmapper/Cas_autoUnfold-1.15-Setup.zip"><img class="size-full wp-image-35  alignleft" title="Download" src="http://www.castorlee.com/wp-content/uploads/2009/07/Cream-01-Download-White.gif" alt="Download" width="67" height="20" /></a></td>
<td> Cas_autoUnfold-1.15-Setup.zip</td>
</tr>
<p>I am going to adjust the undo numbers for 64bit versions as it seems to handle higher number of undos better than 32bit version.<br />
Also, if you are having problems with this tool and wants some help with it, please send me email instead leaving comments without registering your email address. I would rather trouble shoot through email conversation than on the comments on the page.</p>
<p>Thanks!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.castorlee.com/maya-tools/auto-uv-mapper-version-1-15-fixed-bugged-installer/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Auto UV Mapper tool version 1.14 , Maya 2012 x 64 bit support</title>
		<link>http://www.castorlee.com/maya-tools/auto-uv-mapper-tool-version-1-14-maya-2012-x-64-bit-support</link>
		<comments>http://www.castorlee.com/maya-tools/auto-uv-mapper-tool-version-1-14-maya-2012-x-64-bit-support#comments</comments>
		<pubDate>Thu, 25 Aug 2011 02:07:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Maya Tools]]></category>

		<guid isPermaLink="false">http://www.castorlee.com/?p=524</guid>
		<description><![CDATA[Hi everyone.
Here is a minor update of uv mapper tool , following requests to support maya 2012&#215;64 version.
No 32bit support yet thou. I need to get hold of API for that somehow.


Cas_autoUnfold-1.14-Setup.zip

]]></description>
			<content:encoded><![CDATA[<p>Hi everyone.</p>
<p>Here is a minor update of uv mapper tool , following requests to support maya 2012&#215;64 version.</p>
<p>No 32bit support yet thou. I need to get hold of API for that somehow.</p>
<tr>
<td width="30"><a href="http://www.castorlee.com/script/mayatools/autouvmapper/Cas_autoUnfold-1.14-Setup.zip"><img class="size-full wp-image-35  alignleft" title="Download" src="http://www.castorlee.com/wp-content/uploads/2009/07/Cream-01-Download-White.gif" alt="Download" width="67" height="20" /></a></td>
<td>Cas_autoUnfold-1.14-Setup.zip</td>
</tr>
]]></content:encoded>
			<wfw:commentRss>http://www.castorlee.com/maya-tools/auto-uv-mapper-tool-version-1-14-maya-2012-x-64-bit-support/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unity with Android</title>
		<link>http://www.castorlee.com/technology/unity-with-android</link>
		<comments>http://www.castorlee.com/technology/unity-with-android#comments</comments>
		<pubDate>Sat, 30 Jul 2011 14:58:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.castorlee.com/?p=521</guid>
		<description><![CDATA[I have decided to feel for what it is like to port my simple space shooter game into Android using Unity.
Turns out that it was lot pain free than I have expected. Sure, I had to add some extra code to take care of inputs like acceleration so I can tilt device to control moving [...]]]></description>
			<content:encoded><![CDATA[<p>I have decided to feel for what it is like to port my simple space shooter game into Android using Unity.</p>
<p>Turns out that it was lot pain free than I have expected. Sure, I had to add some extra code to take care of inputs like acceleration so I can tilt device to control moving player let and right. But all in all , it was really fun to see it running in Android phone.</p>
<p>Made new tweak to that min and max position of the player is now confined in screen position instead of world position. This was to make it resolution independent.</p>
<p>Started fiddling with free shader editor called Strumpy. It is not as good as stuffs out there, but it is built into Unity and it is free! I also think it has lots of potential so I am keeping my eyes on it.</p>
<p>Also just found out that Unity only supports 2 uv sets , which is bit of bummer and I am wondering why that design decision was made. Perhaps it was considering more on cross platform (especially into mobile) so decision was made to not over load GPU with too many multi uvset assets.</p>
<p>All in all , still having fun! <img src='http://www.castorlee.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.castorlee.com/technology/unity-with-android/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fun with Unity</title>
		<link>http://www.castorlee.com/technology/fun-with-unity</link>
		<comments>http://www.castorlee.com/technology/fun-with-unity#comments</comments>
		<pubDate>Fri, 29 Jul 2011 13:48:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.castorlee.com/?p=514</guid>
		<description><![CDATA[
Finally, I had some time to play with Unity and while I was looking at it I found some cool videos from Buzz (thanks Buzz).
They are remake of simple space shooter game designed to teach basics of Unity in C#. 
I personally find Buzz&#8217;s videos very entertaining to listen to so I gave it a [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://www.castorlee.com/stuff/unity/firstproject/spaceshooter_logo.jpg" class="alignnone" width="563" height="171" /></p>
<p>Finally, I had some time to play with Unity and while I was looking at it I found some cool videos from Buzz (thanks Buzz).</p>
<p>They are remake of simple space shooter game designed to teach basics of Unity in C#. </p>
<p>I personally find Buzz&#8217;s videos very entertaining to listen to so I gave it a go.</p>
<p>Turns out that playing with Unity was more fun than I have expected, I even began to think that Unity and Maya shares some similarities on how things are organized and components are linked up.</p>
<p>After watching videos and fiddling with Unity for couple of hours, I was able to follow it till the end in 2 days. And I have just started adding some extra fun stuffs on my own now. It will be very interesting how this game turns out in my Android phone.</p>
<p>For those of you who have not dealt with Unity before, follow the link below and just spend couple of hours and bang, now you know Unity.</p>
<p><a href="http://www.3dbuzz.com/vbforum/showthread.php?181409-Over-7-hours-of-Unity-Training-Videos-Download-them-now...">-Over-7-hours-of-Unity-Training-Videos-Download-them-now&#8230;</a></p>
<p>And here is my build of the game for those of you terribly bored. <img src='http://www.castorlee.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><a href="http://www.castorlee.com/stuff/unity/firstproject/first%20project.zip">My very first Unity game!</a></p>
<p>Another good news is that I have compiled x64 version of Cas uv mapper Maya 2012 version so I will release that soon too.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.castorlee.com/technology/fun-with-unity/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Getting adjust to South Korea</title>
		<link>http://www.castorlee.com/main-site/getting-adjust-to-south</link>
		<comments>http://www.castorlee.com/main-site/getting-adjust-to-south#comments</comments>
		<pubDate>Fri, 22 Jul 2011 11:54:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Main site]]></category>

		<guid isPermaLink="false">http://www.castorlee.com/?p=509</guid>
		<description><![CDATA[Hi folks.
I have arrived nice and safe in South Korea early this month and I have been busy trying to adjust to my new surroundings.
Believe it or not, I still have not fully adjusted my time line so I am doing 12-8 at the moment.
I have sorted out my internet connection (damn, only 100mbit connection [...]]]></description>
			<content:encoded><![CDATA[<p>Hi folks.</p>
<p>I have arrived nice and safe in South Korea early this month and I have been busy trying to adjust to my new surroundings.</p>
<p>Believe it or not, I still have not fully adjusted my time line so I am doing 12-8 at the moment.</p>
<p>I have sorted out my internet connection (damn, only 100mbit connection to my house  ) and new casing for my old pc and so on. </p>
<p>I am planning to get back to bit of fiddling with Maya + Max + Unity + Unreal engine so they will be my focus for next few months. I am not looking for a new job yet, I think this is my rare opportunity to really take look at some of the software out there so I intend to take full advantage.</p>
<p>However, this also means I can do some long awaited update to the Maya plugins. Thank you those keep sending me “thank you” messages. It means a lot to me.</p>
<p>When I get out to Seoul , I want to take some pictures and put them in here so watch out for them.</p>
<p>Cheers.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Time is nearing to the end and new beginning</title>
		<link>http://www.castorlee.com/main-site/time-is-nearing-to-the-end-and-new-beginning</link>
		<comments>http://www.castorlee.com/main-site/time-is-nearing-to-the-end-and-new-beginning#comments</comments>
		<pubDate>Tue, 21 Jun 2011 08:25:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Main site]]></category>

		<guid isPermaLink="false">http://www.castorlee.com/?p=507</guid>
		<description><![CDATA[My time at Rare is coming to the end around end of June. My move is purely based on my personal family reason and I am not looking forward to what new challanges my life will throw at me.
For now, going &#8220;back&#8221; to South Korea after 20+ years and it will be very crazy!
Anyway, good [...]]]></description>
			<content:encoded><![CDATA[<p>My time at Rare is coming to the end around end of June. My move is purely based on my personal family reason and I am not looking forward to what new challanges my life will throw at me.</p>
<p>For now, going &#8220;back&#8221; to South Korea after 20+ years and it will be very crazy!</p>
<p>Anyway, good news for everyone is that I will have plenty of time to work on the tools for Maya now and will be updating the much needed UV updating tools.</p>
<p>I am thinking of merging checkerbox tool with uvtools it just makes more sense to make them go together.</p>
<p>Thanks for visiting.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.castorlee.com/main-site/time-is-nearing-to-the-end-and-new-beginning/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tengen Toppa Gurren Lagann</title>
		<link>http://www.castorlee.com/others/tengen-toppa-gurren-lagann</link>
		<comments>http://www.castorlee.com/others/tengen-toppa-gurren-lagann#comments</comments>
		<pubDate>Fri, 05 Nov 2010 15:08:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Others]]></category>

		<guid isPermaLink="false">http://www.castorlee.com/?p=487</guid>
		<description><![CDATA[Tengen Toppa Gurren Lagann
I am not a over the top mecha animation fan. But if anyone likes to watch not just mecha animation but likes of Naruto or One piece, you should DEFINITLY check this anime out!
This animation has completely changed my perception about them&#8230; They are mega cool!
I have grown up with more like [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Tengen Toppa Gurren Lagann</strong></p>
<p>I am not a over the top mecha animation fan. But if anyone likes to watch not just mecha animation but likes of Naruto or One piece, you should DEFINITLY check this anime out!</p>
<p>This animation has completely changed my perception about them&#8230; They are mega cool!</p>
<p>I have grown up with more like Gundam series like and so on , but this anime has now became my all time best mecha anime ever!</p>
<p>This is one of the series , that I don&#8217;t want to see a sequal , because as this is as complete as it is and the ending is incredibly cool! (don&#8217;t want it to be ruined)</p>
<p><a href="http://en.wikipedia.org/wiki/Gurren_Lagann">http://en.wikipedia.org/wiki/Gurren_Lagann</a></p>
<p><img alt="" src="http://www.castorlee.com/wp-content/uploads/2010/11/Gurren%20Lagann.jpg" class="alignnone" width="750" height="407" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Birmingham Rare site youtube video</title>
		<link>http://www.castorlee.com/main-site/birmingham-rare-site-youtube-video</link>
		<comments>http://www.castorlee.com/main-site/birmingham-rare-site-youtube-video#comments</comments>
		<pubDate>Fri, 16 Jul 2010 08:19:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Main site]]></category>

		<guid isPermaLink="false">http://www.castorlee.com/?p=484</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><object style="height: 344px; width: 425px"><param name="movie" value="http://www.youtube.com/v/urkCPWYdHWE"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/urkCPWYdHWE" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.castorlee.com/main-site/birmingham-rare-site-youtube-video/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ITV report on Fazeley Birmingham Rare Studio</title>
		<link>http://www.castorlee.com/others/itv-report-on-fazeley-birmingham-rare-studio</link>
		<comments>http://www.castorlee.com/others/itv-report-on-fazeley-birmingham-rare-studio#comments</comments>
		<pubDate>Tue, 06 Jul 2010 13:34:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Others]]></category>

		<guid isPermaLink="false">http://www.castorlee.com/?p=482</guid>
		<description><![CDATA[I have a quick post about the Birmingham Rare expanision site that I am currently at.
http://www.itv.com/central-west/gaming-innovation83379/http://www.itv.com/central-west/gaming-
innovation83379/
I have moved here for a couple of weeks now, and I like it a lot
]]></description>
			<content:encoded><![CDATA[<p>I have a quick post about the Birmingham Rare expanision site that I am currently at.</p>
<p>http://www.itv.com/central-west/gaming-innovation83379/http://www.itv.com/central-west/gaming-<br />
innovation83379/</p>
<p>I have moved here for a couple of weeks now, and I like it a lot</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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