Unity with Android
Sat ,30/07/2011I have decided to feel for what it is like to port my simple space shooter game into Android using Unity.
Turns out that it was lot pain free than I have expected. Sure, I had to add some extra code to take care of inputs like acceleration so I can tilt device to control moving player let and right. But all in all , it was really fun to see it running in Android phone.
Made new tweak to that min and max position of the player is now confined in screen position instead of world position. This was to make it resolution independent.
Started fiddling with free shader editor called Strumpy. It is not as good as stuffs out there, but it is built into Unity and it is free! I also think it has lots of potential so I am keeping my eyes on it.
Also just found out that Unity only supports 2 uv sets , which is bit of bummer and I am wondering why that design decision was made. Perhaps it was considering more on cross platform (especially into mobile) so decision was made to not over load GPU with too many multi uvset assets.
All in all , still having fun!
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