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Archive for the ‘Game development’ Category

Cas APU version 1.22 hotfix version released

Mon ,25/11/2013

Hotfix version 1.22 has been released for Cas APU tool.

Issue was with the Maya 2014 using slightly different way to call memory function and it returns different values too.

So I changed code to make this work for Maya 2014.

Cas_autoUnfold-1.22-Setup.zip

 

Just one more thing, is there demands for Maya 2014 32bit version? I think it is pretty common to use 64bit version of Maya nowdays so I didn’t compile 32bit version but if there is enough demand then I will do it.. it is just that I need to install 32bit Maya 2014. (and I am lazy.. yes)

Edit : I made mistake of compiling the installer using the old files for version 1.22 which had errors in it. I have fixed it now so just download it again and re-install version 1.22 if you are having problems. (Thanks Andre for pointing it out)

Auto UV Mapper tool 1.21 supporting Maya 2014×64 released!

Thu ,21/11/2013

Good news everyone!

Again, with popular demands! I have finally got my hands on 2014×64 version of the Maya API so version 1.21 updated accordingly.

I know it took some time, but I do not build and release plugins unless I have legal access to the APIs in question even if it is for free.

Just uninstall previous version and install a new one version 1.21

Cas_AutoMapper version 1.21

Enjoy everyone!

And thanks for your “fan” letters such as this :

Hi,

I was curious if you had any plans to compile a Maya 2014 version of Auto UV Mapper. We recently switched over to 2014 at work and it’s left a big hole in my UV workflow not being able to use the main functions in the script. Your work is great by the way, I don’t know if I could have managed without it over the years.

Thanks,

Andrew Morris
Senior Environment Artist
Certain Affinity

  • It is much appreciated and nice knowing that there are still lots of people using this tool even I have not really updated it for a long time now.
  • It is this kind of encouragements that keeps this tool updated.
  • It is nice to know that I am contributing to the industry even if it is very small part of it.
  • It is super cool knowing that my effort is helping to build games around the world, be it small games or AAA games like Call of Duty , Halo.

Cheers.

 

Edit : Just found out some issue with Maya 2014.. for some reason command to check the free memory is not working properly in Maya 2014. Maybe something is changed that I am not aware of, or this could be a bug in Maya 2014. I will check this out on Monday and make sure the tool runs , regardless of this issue.

Screen Space Local Reflection

Fri ,25/10/2013

I have been working on SSLR post effect for Unity and here is work in progress

FPS is bit low but I am running with 256 steps per pixer ray march.. which is pretty unrealistic to be honest.

I am also running SSAO at the same time.

I can bring FPS up in trade for visual quality down.

with GTX 660 it runs around 250 FPS and 90FPS with HD 6850.. this scene is running deferred rendering path.

Here is link to Unity forum discussion and web player link

Unity forum disscusion

Unity Web Player

(Use Maya like key to navigate.  = alt + mouse click drag)

Defense Technica Steam version out!

Fri ,25/10/2013

Steam version of Defense Technica is released!

http://store.steampowered.com/app/233110

Simplygon issue

Tue ,08/10/2013

Just been trying to use Simplygon beta for Unity.

Having issues like in the picture. I can’t figure out good settings for this model.

It’s bit disappointing to be honest… I didn’t expect to be perfect since it can never be as good as manual LOD but this isn’t even a good start.

I have asked for around 50% reduction but it only managed from 9032 -> 7587

And the reduction quality is not so good as you can see from the picture.

simplygonissue

 

Defense Technica for IOS and Android is out

Thu ,05/09/2013

I could not give you link to the google play store outside Korea so here is the Com2Us store page.

Simply search for “Defense Technica” at each store!

Defense Technica

New Kuno Interactive website is on live

Thu ,05/09/2013

After 2 years of nagging, I was able to convince that we needed a new look to the website for Kuno.

http://kunointer.com/

Currently updating with games information but it does look a lot better than the old one.

3DS Max vertex alpha blend fx shader

Wed ,22/02/2012

I gave a go with ShaderFX and created a simple two texture blending shader using vertex alpha. It took less time making the shader than to actually install the MAX again and then the ShaderFX itself, learning the process from the scratch. :D

vertexAlphaBlend.fx

It is very easy and simple to create such shader using ShaderFX in 3DS MAX so anyone can probably do it but I thought someone may have use for it if you are absoultly not up for it.

Kudo goes to Ben and the others for creating such a powerful tool for Max. I thought about asking them to create one for Maya too but seeing that it can export to Maya CGFX , I didn’t. But it will still be very nice to be able to use shaderFX inside Maya as well.

If you can’t get it to work , or have feedback comments then please do so.

Unity with Android

Sat ,30/07/2011

I have decided to feel for what it is like to port my simple space shooter game into Android using Unity.

Turns out that it was lot pain free than I have expected. Sure, I had to add some extra code to take care of inputs like acceleration so I can tilt device to control moving player let and right. But all in all , it was really fun to see it running in Android phone.

Made new tweak to that min and max position of the player is now confined in screen position instead of world position. This was to make it resolution independent.

Started fiddling with free shader editor called Strumpy. It is not as good as stuffs out there, but it is built into Unity and it is free! I also think it has lots of potential so I am keeping my eyes on it.

Also just found out that Unity only supports 2 uv sets , which is bit of bummer and I am wondering why that design decision was made. Perhaps it was considering more on cross platform (especially into mobile) so decision was made to not over load GPU with too many multi uvset assets.

All in all , still having fun! :D

Fun with Unity

Fri ,29/07/2011

Finally, I had some time to play with Unity and while I was looking at it I found some cool videos from Buzz (thanks Buzz).

They are remake of simple space shooter game designed to teach basics of Unity in C#.

I personally find Buzz’s videos very entertaining to listen to so I gave it a go.

Turns out that playing with Unity was more fun than I have expected, I even began to think that Unity and Maya shares some similarities on how things are organized and components are linked up.

After watching videos and fiddling with Unity for couple of hours, I was able to follow it till the end in 2 days. And I have just started adding some extra fun stuffs on my own now. It will be very interesting how this game turns out in my Android phone.

For those of you who have not dealt with Unity before, follow the link below and just spend couple of hours and bang, now you know Unity.

-Over-7-hours-of-Unity-Training-Videos-Download-them-now…

And here is my build of the game for those of you terribly bored. :D

My very first Unity game!

Another good news is that I have compiled x64 version of Cas uv mapper Maya 2012 version so I will release that soon too.