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Archive for November 21st, 2013

Auto UV Mapper tool 1.21 supporting Maya 2014×64 released!

Thu ,21/11/2013

Good news everyone!

Again, with popular demands! I have finally got my hands on 2014×64 version of the Maya API so version 1.21 updated accordingly.

I know it took some time, but I do not build and release plugins unless I have legal access to the APIs in question even if it is for free.

Just uninstall previous version and install a new one version 1.21

Cas_AutoMapper version 1.21

Enjoy everyone!

And thanks for your “fan” letters such as this :

Hi,

I was curious if you had any plans to compile a Maya 2014 version of Auto UV Mapper. We recently switched over to 2014 at work and it’s left a big hole in my UV workflow not being able to use the main functions in the script. Your work is great by the way, I don’t know if I could have managed without it over the years.

Thanks,

Andrew Morris
Senior Environment Artist
Certain Affinity

  • It is much appreciated and nice knowing that there are still lots of people using this tool even I have not really updated it for a long time now.
  • It is this kind of encouragements that keeps this tool updated.
  • It is nice to know that I am contributing to the industry even if it is very small part of it.
  • It is super cool knowing that my effort is helping to build games around the world, be it small games or AAA games like Call of Duty , Halo.

Cheers.

 

Edit : Just found out some issue with Maya 2014.. for some reason command to check the free memory is not working properly in Maya 2014. Maybe something is changed that I am not aware of, or this could be a bug in Maya 2014. I will check this out on Monday and make sure the tool runs , regardless of this issue.